5e Spell Slots Short Rest

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5e Spell Slots Short Rest

@JeremyECrawford 3 Yes/No question about Simulacrum after it does a long rest:
1) can Simulacrum-Sorcerer recover sorcery points and spend them to create spell slots?
2) can Simulacrum-Fighter get back an Action Surge use?
3) can a Simulacrum-Warlock get back Mystic Arcanum uses?

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Oct 10, 2009 Bards, Clerics, Druids, Eldritch Knights, Paladins, Rangers, Arcane Tricksters, Sorcerers, and Wizards regain their spell slots after a long rest. Only Warlocks regain slots after a short rest, if you don't count Elemental Monks, which regain their ki points after a short rest. A Short Rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds. A character can spend one or more Hit Dice at the end of a Short Rest, up to the character’s maximum number of Hit Dice, which is equal to the character’s level. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot. Spells Known of 1st Level and Higher. Only a full 8-hour rest will allow a spellcaster to restore all spell slots and to regain spell slots of 6th level or higher. This variant uses a short rest of 8 hours and a long rest of 7 days. This puts the brakes on the campaign, requiring the players to carefully judge the benefits and drawbacks of combat.

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— Draconis (@DerynDraconis) June 25, 2018

Simulacrum—the spell's creation can't gain levels or regain expended spell slots (RAW). The creation is meant to be unable to regain use of any of its features that it expends (RAI). #DnDhttps://t.co/hGuKoMXGAt

— Jeremy Crawford (@JeremyECrawford) June 25, 2018

Well that RAI is a huge difference. It means making copies of battle masters, bards, monks, etc are way worse. I’m glad this isn’t an errata. There's a good chance it will be. A simulacrum is meant to lose efficacy over time, essentially running out of juice, until only at-will abilities remain.

5e Spell Slots Short Rest

— Jeremy Crawford (@JeremyECrawford) June 25, 2018

You go to your room and think about what you’ve done, Jeremy. Oh, I have done far sillier things!

5e Spell Slots Short Rest

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— Jeremy Crawford (@JeremyECrawford) June 25, 2018

If the original creature was missing some resources (spell slots, superiority dice…), does the simulacrum start with an equal amount of depleted resources? If the caster copies themselves, is the spell slot used to cast the spell also missing from the simulacrum?

— Armando Doval (@armando_doval) June 25, 2018

A simulacrum is a duplicate of another creature at the time of the spell's casting. You essentially take a snapshot of that creature's game statistics at the completion of the 12-hour casting, and those become the statistics of the simulacrum. #DnDhttps://t.co/vupGQPmPEX

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— Jeremy Crawford (@JeremyECrawford) June 25, 2018